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Nintendo hiking price of original Switch for U.S. customers
CNBC· 2025-08-01 23:22
任天堂Switch产品涨价 - 公司计划自8月3日起在美国市场提高Switch系列产品价格 包括原始Switch主机 Switch Lite和OLED型号以及部分配件 [1] - 涨价决策基于"市场条件"因素 未透露具体涨幅细节 [1] Switch 2及游戏价格政策 - Switch 2主机当前价格维持不变 实体版和数字版游戏价格也暂不调整 [2] - 公司提示未来可能根据情况对上述产品进行价格调整 [2]
Roblox shares soar on Q2 bookings beat, upbeat guidance
Proactiveinvestors NA· 2025-07-31 23:54
About this content About Emily Jarvie Emily began her career as a political journalist for Australian Community Media in Hobart, Tasmania. After she relocated to Toronto, Canada, she reported on business, legal, and scientific developments in the emerging psychedelics sector before joining Proactive in 2022. She brings a strong journalism background with her work featured in newspapers, magazines, and digital publications across Australia, Europe, and North America, including The Examiner, The Advocate, ...
《喵喵茶餐厅》亮相ChinaJoy,开启萌猫经营之旅
搜狐财经· 2025-07-31 12:47
这里有超有趣的玩法哦!50+组件能随心组合,打造专属厨房、花园和露天用餐区,让访客仿佛置身童话世界。上百只性 格技能各异的猫咪等你招募培养,每只都是餐厅的宝贝。轻松策略经营,让餐厅高效又温馨。森林探险玩法更是充满惊 喜,能挖掘温暖故事。本次ChinaJoy现场,试玩版首次公开,猫咪招募、餐厅建造与探险玩法等你体验。你准备好与猫咪 们来一场夏日之约了吗?快来现场感受它的独特魅力吧!你觉得这款游戏哪个玩法最吸引你呢? 嘿,各位猫奴和模拟经营游戏爱好者们!2025年8月1日至4日,在上海新国际博览中心的N2-09顺网云电竞展台,一场萌 力十足的盛宴即将开启——《喵喵茶餐厅》将亮相2025 ChinaJoy并开放现场试玩。这可是一款由国人团队LeankomGames 打造的治愈系3D模拟经营游戏。在游戏里,你将化身猫咪森林中的餐厅主理人,亲手搭建一家梦幻野餐茶餐厅。 ...
Electronic Arts beats Q1 estimates, reaffirms full-year guidance ahead of major game releases
Proactiveinvestors NA· 2025-07-31 01:30
About this content About Emily Jarvie Emily began her career as a political journalist for Australian Community Media in Hobart, Tasmania. After she relocated to Toronto, Canada, she reported on business, legal, and scientific developments in the emerging psychedelics sector before joining Proactive in 2022. She brings a strong journalism background with her work featured in newspapers, magazines, and digital publications across Australia, Europe, and North America, including The Examiner, The Advocate, ...
Roblox Stock Before Q2 Earnings: Buy Now or Wait for Results?
ZACKS· 2025-07-30 22:55
Key Takeaways Roblox is set to report Q2 results, with revenues projected to jump 33.4% year over year.Top-line growth is likely to have been driven by user gains, pricing tools and new monetization methods.Heavy AI and tech investments might have kept margins tight despite strong revenue trends.Roblox Corporation (RBLX) is scheduled to release second-quarter 2025 results on Thursday. In the last reported quarter, the company’s earnings surpassed the Zacks Consensus Estimate by 22%.RBLX’s Q2 Estimate Revisi ...
Electronic Arts Q1 Earnings Highlights: Revenue Beat, CEO Says 'Most Exciting Launch Slate' Coming
Benzinga· 2025-07-30 04:43
Video game publisher Electronic Arts Inc EA reported first-quarter financial results after market close Tuesday.EA stock is tumbling in today’s session. Track live prices here.Here are the key highlights.What Happened: Electronic Arts reported net bookings of $1.298 billion in the first quarter, beating a Street consensus estimate of $1.25 billion according to data from Benzinga Pro.The company said the first-quarter performance was better-than-expected thanks to strength across the entire games portfolio, ...
GameSquare Holdings (GAME) Update / Briefing Transcript
2025-07-30 01:00
GameSquare Holdings (GAME) Update / Briefing July 29, 2025 12:00 PM ET Speaker0Good afternoon, and thank you for joining us for GameSquare Holdings livestream to review its $250,000,000 on chain treasury strategy. With us today, we have Justin Kenna, GameSquare's CEO Ryan Zuhr of Dialectic Robert Leshner of Superstate and Raiden Lee of Gulf Capital. During today's live stream, all participants will be in listen only mode. Viewers are encouraged to advance the slides at their own pace, and a copy of the slid ...
Electronic Arts: AI Could Supercharge This Company's Growth
Seeking Alpha· 2025-07-29 13:45
Back when I released my first article about Electronic Arts Inc. (NASDAQ: EA ), I outlined the significant challenges EA and the industry are facing and how their risk-aversion is causing the company's underperformance. However, after revisitingMy investing approach is finding companies with leadership economics associated with their business models and selling at a reasonable price. My articles will primarily discuss a company's strategy to drive growth, competitive advantage that drives superior return on ...
投资者推介:中国互联网行业-Investor Presentation-China Internet
2025-07-29 10:31
纪要涉及的行业和公司 - **行业**:中国互联网及其他服务、电商、游戏、在线招聘、教育、旅游、音乐、直播、长视频、广告、本地生活服务等 - **公司**:阿里巴巴、百度、字节跳动、华为、腾讯、美团、拼多多、京东、满帮集团、看准网、好未来、新东方、快手、哔哩哔哩、腾讯音乐、携程等 纪要提到的核心观点和论据 人工智能 - **核心观点**:中国科技巨头在人工智能领域积极布局,超大规模数据中心运营商加大人工智能资本支出,企业对人工智能的采用速度加快,但2B人工智能应用的货币化可能滞后 [8][14] - **论据** - 阿里巴巴、百度、字节跳动、华为、腾讯等公司积极开发和应用人工智能模型,如阿里巴巴发布开放权重模型,百度将自有模型集成到搜索平台 [9] - 企业对人工智能的采用率不断提高,预计未来3年将有18%的工作量被人工智能取代 [20] - 人工智能需求增长迅速,但企业应用的货币化可能滞后,预计到2030年人工智能的贡献利润率将达到52% [22][25] 腾讯 - **核心观点**:腾讯将杠杆资金重新投入人工智能领域,实现高质量收入增长,在2C人工智能货币化方面具有最高可见度 [27][34] - **论据** - 腾讯的广告业务在人工智能货币化方面进展最快,元保的日活跃用户数量不断增加 [39][41] - 腾讯将DeepSeek - R1模型集成到微信搜索和图像创作中,提高了用户体验和数据利用效率 [41] - 腾讯的视频账户预计将实现长期广告收入增长,目前季度广告收入约为70亿元,预计未来最高可达819亿元 [47][50] 阿里巴巴 - **核心观点**:阿里云收入预计在三年内翻倍,但短期内由于激烈的食品配送和质量竞争,盈利面临压力 [52][56] - **论据** - 随着人工智能和云计算需求的增长,阿里云的收入有望实现快速增长 [52] - 食品配送和质量竞争激烈,阿里巴巴和美团等公司纷纷推出补贴和促销活动,导致短期内盈利压力增大 [56][72] 美团 - **核心观点**:美团短期内面临激烈竞争,长期盈利能力下降,但在海外市场有一定机会 [62][83] - **论据** - 食品配送和即时购物市场竞争激烈,美团的市场份额可能下降,长期盈利能力受到影响 [62][75][78] - 美团在海外市场如海湾合作委员会(GCC)地区有一定机会,预计到2028年将占据该地区在线食品配送市场20%的份额 [83][87] 百度 - **核心观点**:百度核心广告业务复苏的可见度有限,但百度AI的文心一言4.5版本推动云业务增长 [92][100] - **论据** - 百度核心广告业务增长放缓,利润率面临压力,复苏的可见度有限 [92][94] - 文心一言4.5版本的推出和开放源代码,以及其四层全栈人工智能基础设施,有望推动百度云业务的增长 [100][101][102] 电商行业 - **核心观点**:电商市场竞争激烈,拼多多和京东表现各异,电商行业整体仍保持增长 [108][121] - **论据** - 拼多多市场份额持续增长,Temu全球月活跃用户达到4.15亿,预计2025年商品交易总额(GMV)将增长45%至770亿美元 [108][115][116] - 京东的收入受到以旧换新业务的推动,但食品配送投资导致利润下降 [121] 游戏行业 - **核心观点**:中国游戏市场规模持续增长,但增速有所放缓,行业集中度较高,监管政策对行业有一定影响 [162][169][175] - **论据** - 2025年中国游戏市场规模预计达到3425.4亿元,同比增长6%,其中移动游戏市场规模预计达到2600亿元,同比增长6% [162] - 头部5款游戏占据年度总收入的30%以上,行业集中度较高 [169] - 游戏行业受到监管政策的影响,如游戏版号审批、内容要求等 [175][184] 其他行业 - **音乐行业**:腾讯音乐有望实现中期付费用户目标,ARPPU成为关键增长驱动力 [213][221] - **旅游行业**:中国旅游市场国内和出境游均呈现复苏态势,携程在国际业务上有机会 [225][230][235] - **在线招聘行业**:看准网在在线招聘领域处于领先地位,收入和利润增长良好 [138][141] 其他重要但可能被忽略的内容 - **分析师评级和价格信息**:提供了多家公司的分析师评级和价格信息,如阿里巴巴、百度、腾讯、美团等公司的评级和最新价格 [289][291] - **利益冲突披露**:摩根士丹利与报告中涉及的公司存在业务往来,可能存在利益冲突,投资者应谨慎考虑 [4] - **行业数据和市场份额**:详细列出了各行业的市场规模、增长趋势、市场份额等数据,为投资者提供了全面的行业信息 [162][173]
日本游戏公司薪资排名 索尼第一任天堂第三
搜狐财经· 2025-07-29 10:14
日本游戏公司员工收入排名 - 索尼集团以1113万日元(约合人民币53.8万)的年平均收入位居榜首 [4] - 万代南梦宫控股以1095万日元(约合人民币53.1万)排名第二 [4] - 任天堂以963万日元(约合人民币46.7万)位列第三 [1][4] - 史克威尔艾尼克斯(SE)未进入前二十强 [1] 榜单数据来源与统计周期 - 数据统计周期为2024年6月至2025年6月 [3] - 数据源自SalesNow DB,覆盖约540万家企业 [3] - 数据库整合了商业登记、税务披露、政府公报等多方公开数据 [3] 其他上榜公司收入情况 - 世嘉飒美控股以879万日元(约合人民币42.4万)排名第四 [4] - Akatsuki和DeNA分别以856万日元和854万日元(约合人民币40.9万)位列第五和第六 [4] - 卡普空、光荣特库摩控股、GungHo Online娱乐分别以833万、811万、750万日元进入前十 [4] - 第11至20名公司收入区间为729万至623万日元(约合人民币35.2万至30.2万) [4][5]