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Shares Of Video Game Firm Electronic Arts Shoot Up On Report Of Go-Private Talks At $50B Valuation
Deadline· 2025-09-27 05:23
Shares of Electronic Arts jumped 15% on Friday after a report that the company is finalizing a deal to go private at a $50 billion valuation. The company is known for publishing major game titles tied to the NBA, NFL and pro soccer as well as first-person shooter games like Battlefield. A consortium of investors including Silver Lake, Saudi Arabia’s Public Investment Fund, and Jared Kushner’s investment firm Affinity Partners would be stakeholders in the newly private entity. The deal would be the largest ...
Electronic Arts Is Said to Near Takeover by Silver Lake, PIF
MINT· 2025-09-27 03:58
(Bloomberg) -- Electronic Arts Inc. is in talks to be taken private by a consortium led by Silver Lake Management and Saudi Arabia’s Public Investment Fund, according to a person familiar with the matter. The video-game maker, known for popular titles such as Madden NFL, The Sims and Battlefield, could announce a deal as soon as next week, said the person, who asked not to be identified discussing confidential information. Shares of Redwood City, California-based Electronic Arts were up 14% to $192.26 at ...
Videogame maker EA in advanced talks to go private at roughly $50 billion valuation
Yahoo Finance· 2025-09-27 02:46
By Milana Vinn and Zaheer Kachwala (Reuters) -Electronic Arts, the videogame publisher behind titles such as "FC" and "Battlefield", is in advanced talks to go private at a valuation of roughly $50 billion, according to sources familiar with the matter. A group of investors including private equity firm Silver Lake, Saudi Arabia's Public Investment Fund and Jared Kushner's Affinity Partners could unveil a deal for the publisher as soon as next week, the sources said on Friday. If it goes through, the dea ...
The 'Halftime' Investment Committee's buyback strategy
Youtube· 2025-09-25 01:59
get back to business uh here. Uh Marll, we mentioned a bigname company joining the buyback parade. They just did.$5 billion announced this morning. Um you don't own this name, but you do own uh Lamb and KA Corp. And there has been a long list of companies that have announced buybacks over the last couple of months, but you take this one first and we'll go from there. Long list of companies buying back their stock except Berkshire Hathaway.That's the one that we're still waiting for. I know we're talking abo ...
Fresh Video Game Data Is Positive For Roblox Stock
Investors· 2025-09-12 00:36
BREAKING: Core CPI Steady, Jobless Claims Highest Since Oct. 2021 Video game metrics for August provide positive data points for Roblox (RBLX) stock, a Wall Street analyst said Thursday. "August is typically a slow month for the gaming industry outside of sports titles, but don't tell that to Roblox, whose player counts and major experiences continue to grow like a weed," Raymond James analyst Andrew Marok said in a client note. Roblox player counts have hit triple-digit year-over-year growth rates, he said ...
Electronic Arts has Wedbush bullish as Battlefield 6 beta draws record engagement
Proactiveinvestors NA· 2025-08-26 03:19
公司背景 - 公司为全球投资受众提供快速、可获取、信息丰富且可操作的商业和金融新闻内容 [2] - 公司内容由经验丰富的新闻记者团队独立制作 覆盖伦敦、纽约、多伦多、温哥华、悉尼和珀斯等全球主要金融中心 [2] - 公司在中小市值板块具有专业优势 同时覆盖蓝筹公司、大宗商品及更广泛投资领域 [3] 内容覆盖范围 - 报道领域包括生物技术与制药、采矿与自然资源、电池金属、石油与天然气、加密货币以及新兴数字和电动汽车技术 [3] - 内容主要面向活跃的私人投资者群体 旨在提供激发兴趣的市场洞察 [3] 技术应用 - 公司积极采用前瞻性技术辅助工作流程 包括自动化和生成式AI工具 [4][5] - 所有发布内容均经过人工编辑和创作 遵循内容生产和搜索引擎优化最佳实践 [5]
Electronic Arts blocks more than 300,000 attempts to cheat after launching Battlefield 6 beta
TechCrunch· 2025-08-12 00:01
游戏行业反作弊系统现状 - 电子艺界新游戏《战地6》开放测试首日即遭遇大规模作弊行为,玩家报告潜在作弊案例达10.4万次,系统拦截作弊尝试33万次[1][2] - 公司采用内核级反作弊系统Javelin,该系统拥有计算机最高权限以监控后台程序,但官方承认无法完全杜绝作弊[2][4] - 游戏强制启用Windows硬件安全功能Secure Boot,该技术被描述为增加作弊开发难度的辅助手段而非终极解决方案[4][5] 行业反作弊技术发展 - 反作弊被视为持续演变的攻防战,需根据不同游戏特性调整策略,历史有效方案未必适用于新环境[5] - 同行企业如Riot Games(《Valorant》开发商)和动视暴雪(《使命召唤》系列)均已部署内核级反作弊系统[8][9] - Riot Games采用多维度打击手段:封禁作弊账号、利用Windows安全功能限制作弊程序运行、硬件指纹识别、渗透作弊者社群等[10] 行业活动动态 - TechCrunch Disrupt 2025峰会汇集Netflix、红杉资本等科技与风投巨头,聚焦初创企业增长洞察[6][7]
Electronic Arts(EA) - 2026 Q1 - Earnings Call Presentation
2025-07-30 05:00
业绩总结 - Q1 FY26净收入为16.71亿美元,预计FY26净收入在71亿至75亿美元之间[23] - Q1 FY26的净预订额为12.98亿美元,同比增长3%[39] - 过去12个月的净预订额为74亿美元,其中72%来自于实时服务[8][9] - Q1 FY26的GAAP每股收益为0.79美元,预计FY26的GAAP每股收益在3.09至3.79美元之间[23] - Q1 FY26的GAAP运营利润率为16.2%,非GAAP运营利润率为26.9%[23] 现金流与费用 - Q1 FY26的运营现金流为1700万美元,较去年同期的1200万美元下降[34] - Q1 FY26的自由现金流为负550万美元,较去年同期的530万美元下降[34] - FY26的运营费用预计在44.7亿至45.7亿美元之间[28] 用户数据与市场表现 - EA的玩家网络定义为过去12个月内在任何平台上活跃的账户数量[41] - EA SPORTS™ F1® 25的净预订额实现强劲的同比增长[7] 未来展望 - Q2 FY26的净收入预计在1.75亿至1.85亿美元之间[31] - 公司在评估业绩时使用19%的内部税率来分析未来期间的表现[47] 财务指标 - 公司使用非GAAP财务指标来补充GAAP财务指标,包括非GAAP运营利润率和自由现金流[45] - 非GAAP财务指标排除了与收购相关的费用、股票补偿、重组及相关费用和资本支出[46] - 公司在进行期间比较时使用恒定货币,以消除外汇汇率变化的影响[42]