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Super League Secures Exclusive Partnership with Solsten to Power Next Phase of Growth Through AI-Driven Audience Intelligence
Globenewswire· 2026-01-23 22:00
SANTA MONICA, Calif., Jan. 23, 2026 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE), a leader in playable media trusted by global brands to reach and activate gaming audiences through playable ads and gamified content, today announced an exclusive strategic partnership with Solsten, an AI-driven audience intelligence company specializing in psychology-based consumer insights. The collaboration expands Super League’s ability to deliver differentiated solutions that move beyond traditional demographics toward ...
Super League Enters Next Phase of Execution, Bringing the Power of Play to Modern Marketing
Globenewswire· 2026-01-21 21:30
SANTA MONICA, Calif., Jan. 21, 2026 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE) (the “Company”), a leader in playable media trusted by global brands to reach and activate gaming audiences through playable ads and gamified content, issued a letter to shareholders from the Company’s Chairman and Chief Executive Officer, Matt Edelman. Fellow Shareholders, Over the past ten months, and particularly since completing our financing in October, Super League has undergone a fundamental transformation. What began ...
Super League Announces 1-for-12 Reverse Split
Globenewswire· 2026-01-21 21:00
SANTA MONICA, Calif., Jan. 21, 2026 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE) (the “Company”), a leader in playable media trusted by global brands to reach and activate gaming audiences through playable ads and gamified content, announced today a reverse stock split of its issued and outstanding shares of common stock, par value $0.001 per share ("Common Stock"), at a ratio of 1-for-12 (the “Reverse Split”). The Reverse split is expected to become legally effective at 12:01 AM on January 23, 2026 (the ...
Super League Acquires Stake in Top 100 Roblox Game: Hide or Die!
Globenewswire· 2026-01-06 22:00
公司战略与交易 - 公司宣布收购热门Roblox游戏《Hide or Die!》的权益,标志着其从战略规划转向执行阶段,开始获取游戏内容和媒体经济中能产生现金流的资产所有权 [1] - 此次交易旨在加速公司实现盈利,并为未来的数字资产计划奠定基础,这些计划将与自有收入流保持一致 [1] - 公司首席执行官表示,建立能产生现金流的资产的股权组合,为公司在数字资产战略演进过程中如何构建和分享价值提供了长期灵活性 [2] 收购标的详情 - 《Hide or Die!》是一款在Roblox平台排名前100的热门游戏,自2024年推出以来,累计访问次数已超过5.7亿次 [1] - 该游戏近期日活跃用户数接近300万 [2] - 游戏创作者参与了Roblox开发者交换计划,在该计划中,全球创作者在截至2025年第一季度的12个月内收入超过10亿美元 [6] 市场与行业背景 - 游戏位于媒体、文化和创作者经济的中心,美国45岁以下人群中超过80%(约1.57亿人)玩电子游戏 [2] - Roblox平台文化影响力显著,截至2025年9月30日,其平均日活跃用户为1.515亿,2025年前三季度用户参与总时长达887亿小时 [5] - 在Roblox上,Z世代用户每天进行超过5000万次搜索,平均每天更新其虚拟形象2.74亿次,品牌虚拟服装已成为引导现实世界购买的预览 [5] 战略协同与前景 - 此次收购使公司的品牌合作伙伴能够接触到全球最大沉浸式游戏和创作平台上的大量高参与度受众 [1] - 公司是少数为通过可扩展的媒体解决方案、品牌内容激活以及盈利资产所有权来货币化市场差距而建立的上市公司之一 [2] - 游戏创作者认为公司深刻理解Roblox上游戏的成长、玩家参与方式以及品牌如何在不破坏体验的情况下出现,并期待合作将收入提升到新水平 [4]