Take-Two Interactive Software(TTWO)
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Take-Two (TTWO) Q1 Earnings: Taking a Look at Key Metrics Versus Estimates
ZACKS· 2024-08-09 07:30
Take-Two Interactive (TTWO) reported $1.22 billion in revenue for the quarter ended June 2024, representing a year-over-year increase of 1.4%. EPS of $0.05 for the same period compares to $0.36 a year ago. The reported revenue compares to the Zacks Consensus Estimate of $1.24 billion, representing a surprise of -1.52%. The company delivered an EPS surprise of +400.00%, with the consensus EPS estimate being $0.01. While investors closely watch year-over-year changes in headline numbers -- revenue and earning ...
Take-Two Interactive (TTWO) Q1 Earnings Surpass Estimates
ZACKS· 2024-08-09 06:56
Take-Two Interactive (TTWO) came out with quarterly earnings of $0.05 per share, beating the Zacks Consensus Estimate of $0.01 per share. This compares to earnings of $0.36 per share a year ago. These figures are adjusted for non-recurring items. This quarterly report represents an earnings surprise of 400%. A quarter ago, it was expected that this publisher of "Grand Theft Auto" and other video games would post earnings of $0.07 per share when it actually produced earnings of $0.31, delivering a surprise o ...
Take-Two Interactive Software(TTWO) - 2025 Q1 - Earnings Call Presentation
2024-08-09 06:26
业绩总结 - 公司第一季度财报显示,GAAP净收入为13.38亿美元,营运费用为9.56亿美元,GAAP净亏损为2.62亿美元,GAAP每股亏损为1.52美元[7][9] - 净预订额为12.18亿美元,与预期范围一致,消费者再次消费支出持平,移动端增长中等,由Match Factory!和Toon Blast增长推动,部分抵消了超休闲游戏和Empires and Puzzles的下降[9][10] - 公司预计2025财年GAAP净收入为55.7亿至56.7亿美元,运营费用为36.95亿至37.15亿美元,GAAP净亏损为7.57亿至6.9亿美元,GAAP每股亏损为4.33至3.95美元[31][32][33] - 公司预计2025财年净预订额为55.5亿至56.5亿美元,消费者再次消费支出预计同比增长3%[33][35] - 第二季度财报预计净预订额为14.2亿至14.7亿美元,消费者再次消费支出预计同比增长5%[41][46] 财务状况 - 公司2024年6月30日经营活动净现金流为191.0亿美元负值,较2023年同期5.0亿美元有所下降[57] - 公司2024年6月30日调整后的无限制经营现金流为232.8亿美元负值,较2023年同期73.8亿美元有所下降[57] - 公司2024年6月30日的EBITDA为24.9百万美元,较2023年同期64.5百万美元有所下降[59] 未来展望 - 公司2025年3月31日预计净亏损为690亿至757亿美元,所得税费用为126亿至138亿美元[61] - 公司2024年9月30日预计净亏损为373亿至400亿美元,所得税费用为66亿至71亿美元[62]
Take-Two Interactive Software(TTWO) - 2025 Q1 - Quarterly Report
2024-08-09 05:58
公司业务概况 - 公司主要通过Rockstar Games、2K、Private Division和Zynga开发、运营和发布互动娱乐产品[143] - Rockstar Games专注于开发少量但质量卓越的游戏作品,如《侠盗猎车手》系列,该系列已销售超过4.25亿份[146] - 2K发行多种流行的娱乐属性,包括射击、动作、角色扮演、策略、体育和家庭/休闲娱乐游戏[147] - Private Division专注于为行业顶尖创意人才发行游戏作品[148] - Zynga发行多款深受欢迎的免费手机游戏,通过游戏内销售和广告获得收入[149] - 公司正在积极拓展亚洲、中东和拉丁美洲等国际市场,并在中国推出NBA 2K Online等本地化游戏[150] 收入结构 - 公司收入主要来自数字在线渠道,占总收入的96.8%[155] - 移动端净营收占比54.0%,同比增加1.1个百分点[171] - 经常性消费收入占比82.0%,同比下降1.2个百分点[172] - 数字在线渠道净营收占比96.8%,同比增加0.3个百分点[173] 财务表现 - 净营收同比增长4.2%,达到13.38亿美元[170] - 毛利率提升至57.6%,同比增加4.7个百分点[174] - 销售和市场营销费用增加8.0%,达到4.31亿美元[176] - 研发费用下降7.9%,至2.20亿美元[176] - 业务重组费用大幅增加587.5%,达到4950万美元[176,184] - 2024年6月30日季度的净亏损为262.0亿美元,每股基本和稀释亏损为1.52美元[196] 未来规划 - 公司计划于2025年秋季发布《侠盗猎车手VI》[160] - 公司将继续投资一些有潜力的长期增长机会[161] - 公司预计2025财年的资本支出约为145.0亿美元[211] 风险管理 - 公司的利率风险主要来自于短期投资组合和可变利率债务[215,216] - 公司使用外汇远期合约来减轻非功能性货币计价的现金余额和公司间融资贷款、应收账款和应付账款的汇率风险[221] - 公司认为对冲活动无法完全消除货币汇率波动的影响,2024年6月30日季度38.7%的收入来自美国境外,若美元对所有货币升值10%将使收入下降3.9%[222] 关键会计政策 - 公司的关键会计政策包括收入确认、软件开发成本资本化和许可、公允价值估计等[162] - 2024年6月30日季度的公允价值调整损失为3.1亿美元,而上年同期为0.8亿美元的收益[186] - 2024年6月30日季度的所得税费用为49.8亿美元,而上年同期为22.9亿美元的所得税收益[187] - 2024年6月30日季度的有效税率为(23.5)%,主要由于增加估值准备96.8亿美元和地域收益组合变化8.2亿美元的税收费用,以及17.7亿美元的税收抵免[188]
GTA-maker Take-Two Interactive Software tops earnings estimates for Q1
Proactiveinvestors NA· 2024-08-09 04:33
About this content About Emily Jarvie Emily began her career as a political journalist for Australian Community Media in Hobart, Tasmania. After she relocated to Toronto, Canada, she reported on business, legal, and scientific developments in the emerging psychedelics sector before joining Proactive in 2022. She brings a strong journalism background with her work featured in newspapers, magazines, and digital publications across Australia, Europe, and North America, including The Examiner, The Advocate, The ...
Take-Two Interactive Software(TTWO) - 2025 Q1 - Quarterly Results
2024-08-09 04:15
财务业绩 - 总净营收为13.38亿美元,同比增长4%[10] - 经常性消费收入占总净营收的82%,同比增长3%[10] - 净亏损2.62亿美元,每股亏损1.52美元[11] - 公司总收入为13.382亿美元,同比增长4.2%[52] - 数字化在线收入占总收入的97%,达到12.955亿美元[54] - 移动平台收入占总收入的54%,达到7.225亿美元[56] - 软件开发成本和版税为7.62亿美元,同比增加10.4%[58] - 游戏无形资产摊销和减值为1.635亿美元[60] - 研发和一般管理费用为2.195亿美元,同比增加3.8%[61] - 公司总营收为3.994亿美元[71] - 产品成本为2.386亿美元[72] - 研发费用为1.979亿美元[73] - 销售和营销费用为4.04亿美元[76] - 折旧和摊销费用为4.48亿美元[82] - 收购相关无形资产摊销费用为17.31亿美元[82] 财务指引 - 预计2025财年总净营收为55.7亿至56.7亿美元,净亏损为7.57亿至6.9亿美元[20] - 预计2025财年第二季度总净营收为12.9亿至13.4亿美元,净亏损为4亿至3.73亿美元[25] - 预计2025财年净营收指引为55.5亿至56.5亿美元[22] - 预计2025财年EBITDA为3.65亿至4.2亿美元[21] - 预计2025财年资本支出约为1.4亿美元[21] - 预计2025财年经营活动现金流为负2亿美元[20] - 预计2025财年第二季度EBITDA为负8.1亿至负5.9亿美元[27] 非GAAP财务指标 - 公司管理层认为考虑经调整的无限制经营现金流量很重要,因为它能更好地反映当前业务趋势,而不受受限现金支付时间的影响[37] - 公司管理层认为考虑EBITDA很重要,因为它可以消除某些非现金费用、债务相关费用和所得税的影响[38] - 这些非GAAP财务指标并非旨在独立使用,而是作为GAAP结果的补充,有助于投资者和管理层了解公司的持续经营情况和分析经营趋势[39] 其他 - 公司的财务业绩数据为初步数据,最终数据将包含在2024年6月30日季度报告中[40] - 公司主要通过Rockstar Games、2K、Private Division和Zynga开发和发行互动娱乐产品[41] - 经营活动现金流为-1.91亿美元[78] - 受限现金净变动为-4.18亿美元[80]
Take-Two (TTWO) to Report Q1 Earnings: What's in Store?
ZACKS· 2024-08-06 22:41
Take-Two Interactive (TTWO) is set to report first-quarter fiscal 2025 results on Aug 8. For the first quarter of fiscal 2025, Take-Two expects GAAP net revenues between $1.3 billion and $1.35 billion. The company expects a loss per share between $1.43 and $1.58. The Zacks Consensus Estimate for revenues is currently pegged at $1.24 billion, suggesting an increase of 2.95% from the figure reported in the year-ago quarter. The consensus mark for fiscal first-quarter loss per share has remained unchanged at 1 ...
Here is What to Know Beyond Why Take-Two Interactive Software, Inc. (TTWO) is a Trending Stock
ZACKS· 2024-08-02 22:06
Take-Two Interactive (TTWO) is one of the stocks most watched by Zacks.com visitors lately. So, it might be a good idea to review some of the factors that might affect the near-term performance of the stock. Shares of this publisher of "Grand Theft Auto" and other video games have returned -4.9% over the past month versus the Zacks S&P 500 composite's -0.4% change. The Zacks Toys - Games - Hobbies industry, to which Take-Two belongs, has gained 1.7% over this period. Now the key question is: Where could the ...
Take-Two Interactive (TTWO) Advances But Underperforms Market: Key Facts
ZACKS· 2024-08-01 06:51
Take-Two Interactive (TTWO) closed the most recent trading day at $150.53, moving +0.35% from the previous trading session. The stock's change was less than the S&P 500's daily gain of 1.08%. Elsewhere, the Dow saw an upswing of 0.75%, while the tech-heavy Nasdaq appreciated by 2.64%. Coming into today, shares of the publisher of "Grand Theft Auto" and other video games had lost 3.01% in the past month. In that same time, the Consumer Discretionary sector lost 0.08%, while the S&P 500 lost 0.44%. The invest ...
Take-Two Interactive (TTWO) Stock Sinks As Market Gains: Here's Why
ZACKS· 2024-07-30 06:56
Take-Two Interactive (TTWO) closed the latest trading day at $150.70, indicating a -0.03% change from the previous session's end. The stock fell short of the S&P 500, which registered a gain of 0.08% for the day. Elsewhere, the Dow saw a downswing of 0.12%, while the tech-heavy Nasdaq appreciated by 0.07%. The investment community will be paying close attention to the earnings performance of Take-Two Interactive in its upcoming release. The company is slated to reveal its earnings on August 8, 2024. The com ...