Take-Two Interactive Software(TTWO)
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Grant Theft Auto developer fires employees over leaking secret information, denies allegations of union-busting
MINT· 2025-11-06 10:37
(Bloomberg) -- Rockstar Games, the company behind the hit Grand Theft Auto franchise, said that the dozens of employees it fired last week were leaking company secrets, disputing allegations by labor leaders that it was disrupting workers’ attempt to unionize.The employees had been sharing company information in a forum that included non-employees, a Rockstar spokesperson said in a statement to Bloomberg on Wednesday.“Last week, we took action against a small number of individuals who were found to be distr ...
Take-Two to Report Q2 Earnings: What's in the Cards for the Stock?
ZACKS· 2025-11-05 01:01
公司业绩预期 - 公司预计2026财年第二季度GAAP净收入在16.5亿至17亿美元之间,运营费用在10.2亿至10.3亿美元之间,每股亏损预计在60至75美分之间 [1] - Zacks共识预期显示,公司第二季度收入为17.4亿美元,同比增长17.71%,每股收益预期为91美分,同比增长37.88% [2] - 公司在过去四个季度中每股收益均超出Zacks共识预期,平均超出幅度达52.58% [2] 季度业绩驱动因素 - 本季度有三款主要游戏发布:《Mafia: The Old Country》于8月8日发布,《NBA 2K26》于9月5日全球发布,《Borderlands 4》于9月23日发布 [5] - 核心游戏系列表现强劲,《NBA 2K25》销量超过1150万份,经常性消费者支出同比增长48% [6] - 《Grand Theft Auto V》全球销量超过2.15亿份,GTA Online新玩家账户同比增长超过50%,移动游戏持续稳定增长 [7] 财务表现与指引 - 公司预计第二季度净预定额在17亿至17.5亿美元之间,较上年同期的14.4亿美元实现强劲同比增长 [5] - 公司上调了全年指引,预计净预定额在60.5亿至61.5亿美元之间,较2025财年增长8% [4] - 在2026财年第一季度,经常性消费者支出增长17%,占净预定额的83%,为公司建立了可持续的收入基础 [7] 其他公司参考 - Fair Isaac预计报告2025财年第四季度业绩,Zacks共识预期每股收益为7.34美元,较30日前上调2美分,同比增长12.2% [11][12] - StoneCo预计报告2025年第三季度业绩,Zacks共识预期每股收益为43美分,较30日前上调2美分,同比增长22.9% [13] - NVIDIA预计报告2026财年第三季度业绩,Zacks共识预期每股收益为1.23美元,同比增长51.85% [14]
杰富瑞上调Take-Two互动软件目标价至300美元
格隆汇· 2025-11-04 17:45
杰富瑞:将Take-Two互动软件的目标价从270美元上调至300美元,维持"买入"评级。(格隆汇) ...
NBA TAKE-TWO MEDIA UNVEILS NEW NBA 2K LEAGUE
Prnewswire· 2025-11-04 00:00
Accessibility StatementSkip Navigation New 2KL to blend competition, culture, and connection to introduce an immersive entertainment and gaming property New League to feature influential sports creator Jesser as its Honorary Commissioner, plus original content and a first-ever open ladder competition NEW YORK, Nov. 3, 2025 /PRNewswire/ -- NBA Take-Two Media (NBAT2), the next chapter in the long- standing partnership between the National Basketball Association (NBA) and Take-Two Interactive Software (NASDAQ: ...
Video Game CEO Says Regenerative AI Will 'Increase Employment,' Despite Job Losses In The Industry
Yahoo Finance· 2025-11-02 02:01
文章核心观点 - 再生人工智能将提升视频游戏行业生产力 进而促进GDP增长并创造更多就业岗位 而非减少就业 [1][2] - 尽管人工智能技术导致行业出现裁员 但人类的天才和创造力是工具无法替代的 人工智能应被视为提高效率的辅助工具 [4][5] 行业就业影响 - 游戏开发者大会组织方报告显示 过去一年中有十分之一的游戏开发者被裁员 [2] - 调查显示30%的开发者认为人工智能对视频游戏行业有负面影响 该比例较去年调查上升12个百分点 [2] - 微软在7月裁员9000名员工 其中许多来自游戏部门 部分被裁员工此前曾负责训练人工智能为手机游戏《糖果传奇》创造新关卡 [3] - 有杂志报道称 多家视频游戏制作公司在解雇数千名员工后开始使用再生人工智能进行游戏开发 [3] 公司管理层观点 - Take-Two公司首席执行官强调应保护和酬劳人类员工 并认为如果员工的工作完成后被人工智能复制 公司应当为此付费 [4] - 公司认为人工智能无法创造天才或热门作品 其本质是带有语言模型的数据和计算机集合 [5] - 公司自成立以来一直与数字工具打交道 预计人工智能将能创造大量效率 并且已在尝试实践 [5]
Take-Two Interactive set to deliver in-line Q2 results, Wedbush lifts price target
Proactiveinvestors NA· 2025-10-31 23:56
About this content About Emily Jarvie Emily began her career as a political journalist for Australian Community Media in Hobart, Tasmania. After she relocated to Toronto, Canada, she reported on business, legal, and scientific developments in the emerging psychedelics sector before joining Proactive in 2022. She brings a strong journalism background with her work featured in newspapers, magazines, and digital publications across Australia, Europe, and North America, including The Examiner, The Advocate, ...
Take-Two Interactive Software, Inc. (TTWO) is Attracting Investor Attention: Here is What You Should Know
ZACKS· 2025-10-30 22:01
Take-Two Interactive (TTWO) has recently been on Zacks.com's list of the most searched stocks. Therefore, you might want to consider some of the key factors that could influence the stock's performance in the near future.Shares of this publisher of "Grand Theft Auto" and other video games have returned -1.4% over the past month versus the Zacks S&P 500 composite's +3.6% change. The Zacks Gaming industry, to which Take-Two belongs, has lost 9.3% over this period. Now the key question is: Where could the stoc ...
Take-Two CEO 泽尔尼克:AI 不可能生成一款堪比《GTA》的游戏
搜狐财经· 2025-10-30 07:40
泽尔尼克举例表示:"就算 AI 毫无限制,我们能不能明天按下一个按钮,就生成一款堪比《GTA》的游戏、配上完整的营销方案?答案当然是否定的。第 一,这项技术还远远达不到那个水平;第二,即使能做到,结果也不会出色,只会是一些缺乏原创性的拼凑之作。" IT之家 10 月 30 日消息,当地时间 10 月 28 日,Take-Two CEO 施特劳斯・泽尔尼克表示,生成式 AI 目前对《侠盗猎车手》等大型游戏的开发影响有限, 因为这项技术从根本上缺乏创造力。 "AI 的本质是大型数据集、大量算力和大语言模型的结合。数据集定义上就是回顾过去的产物,所以 AI 擅长处理依赖历史数据的工作,在 Take-Two 的部分 业务中确实有帮助。但凡需要真正创造力的领域,AI 就无能为力 —— 因为依靠数据驱动的模型,本质上不可能具备创意。" 泽尔尼克在 CNBC 技术高管理事会峰会上谈到,AI 确实已进入游戏制作流程,但在提升开发效率方面的作用仍相当有限。 IT之家从报道中获悉,泽尔尼克强调,Take-Two 一直"致力于打造能够长期存在的系列作品",最具代表性的就是《GTA》。"我们的团队极具创造力, Rockstar Ga ...
Can AI create next 'Grand Theft Auto'? Take-Two Interactive CEO says no
CNBC· 2025-10-29 03:30
Strauss Zelnick, the CEO of video game publisher Take-Two Interactive, said he is not a "naysayer" when it comes to the promise of artificial intelligence. But at the same time, Zelnick, who leads the company that publishes the "Grand Theft Auto," "NBA 2K," "Red Dead" and "Borderlands" video game series, said the signs that the technology is having an impact on game development and production are "still limited."That's for two reasons, Zelnick told a room of technology executives at CNBC's Technology Execut ...
Take-Two CEO泽尔尼克:AI无法创造爆款游戏,创造力属于人类
搜狐财经· 2025-10-27 09:13
泽尔尼克指出,预测模型在拥有充足清晰数据的情况下表现优异,但在数据不足时则能力有限。当前人工智能之所以显得非同寻常,是因为它"不过是元数 据加上一点噱头","我们都会慢慢适应它的存在",就像我们如今对谷歌的态度一样。 IT之家 10 月 27 日消息,Take-Two 董事长兼首席执行官施特劳斯・泽尔尼克(Strauss Zelnick)从不吝于表达他对人工智能的看法,而且多年来他的观点始 终如一。当一些游戏行业高管将人工智能的兴起视为即将带来收入革命的重大机遇(当然,也包括创造力等方面的提升)时,泽尔尼克的态度则更为审慎。 他在 2023 年 5 月曾表示:"天赋属于人类,而且我相信会一直如此。" IT之家注意到,泽尔尼克还再次重申了他此前的预测:人工智能的到来不仅不会减少就业岗位,反而会促进就业增长。"1865 年,美国 65% 的劳动力从事农 业。如今,我们不仅为本国生产粮食,也为全世界供应食物,而农业劳动力占比仅 2%。我敢说,你最近几乎不可能听到谁抱怨:'太糟糕了,我找不到一份 农民的工作。'" 在上周于加利福尼亚州门洛帕克举行的佩利国际理事会峰会(Paley International Counc ...